Trance At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.Whenever Terra deals combat damage to a player, you may pay 2. When you do, return target creature card with power 3 or less from your graveyard to the bat
Trance At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay 2. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
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